Sunday, April 22, 2018

Painting GW's Honoured Imperium

Yesterday, I banged out some quick and easy terrain (as discussed here) as I'm on a terrain rush for upcoming space opera battles to try out.

Today, I continue with GW's Honoured Imperium box, which I bought like two years ago or so, but never got around to opening it until today.


Just two sprues, and the assembly seemed straightforward for 3 pieces of 40K terrain...



The most interesting piece was the statue, followed by the double eagle, which reminded me of the old Austrian-Hungarian double eagle.





The fallen double-headed eagle and the other piece seemed straightforward enough, and I painted the statue parts white to match recent rubble terrain I did also in white. I won't bore you with the details of the paint job.


The statue however, was a bit more interesting.

I first primed it brown..


Then painted it dark bronze, followed by an old corroded weathered look that I am pleased with.


I saw someone put the statue, instead of on the usual gray stone base, on a blue marble base, which I found to be a good idea. On top of the weathering look, which I never did before, I also never did blue marble before and wanted to try it out.

I first painted the stone base blue..


 then added some increasingly lighter blues in dashes



then white dashes for a satisfactory marble look.


I daresay I could even use this statue for fantasy as well.

All done in just a couple of hours..

Anyways, more quick terrain to do!


Saturday, April 21, 2018

Quick miscellaneous terrain paint jobs

Decided this week to have some easy wins and paint some miscellaneous terrain I've had around. After priming them, it didn't take long to bang them out.

Stonehenge-type Gate

I had this cheap 3D printed gate I bought for something like $10


After priming it black, a grey coat and then white highlight.. looks good enough..




Metal Steampunk Easter Island Heads

I ordered these two heads from Armorcast awhile back.. I like the creativity involved, mixing Easter Island with a metal contraption look.. 


Some black primer followed by a metal highlight..





Stargate

I recently ordered this "stargate" from ebay..


I like the idea of Stargates, and watched the 3 TV shows on it.. I even painted up one already below years ago..


Anyways, after quickly assembling the new one, I primed it black and then grey with some white highlights, and added blue metal for the lettering.



Primitive Head

I saw this aquarium thingy at the dollar store and bought it for $1.50. It would make for a quick kitbash..




I mounted it on a CD and then put in the ground and plants




Did not touch the primitive head, but simply painted the ground and flocked it afterward.



Star Wars-ish terrain

I recently painted up some Star Wars inspired terrain..




So when I got these two 3D printed terrain pieces, I decided to stick with the white theme. I primed them light grey, and then highlighted it white to give it that concrete look.






I think I can use the spiral staircase for modern as well as sci-fi, and maybe even fantasy, but it would be pushing it. 

Anyways, the above were easy and at most, took an hour or two each. 

Monday, April 16, 2018

Quick and goofy paint job for goofy retro-looking robots

I had these 2 goofy looking "Lost in Space" ish robots that I strangely like..



I could use these for my upcoming Frostgrave: Star Wars campaign, for my encounter table.

I found that their gun was slightly warped, so I had to dump them in hot water to straighten them out first.



I was not going to kill myself painting them up, so I settled for a goofy but fun cheetah-like paint job (hey, it's space opera), and painted them under 2 hours while I was listening to YouTube documentaries.








Boom. Done. Next!

Sunday, April 15, 2018

Interesting Steampunk Horror in Rise of Moloch

My friend Jeff brought over a game he acquired off some guy who got his Kickstarter game World of Smog: Rise of Moloch recently but quickly sold it without playing it.


Jeff got all the guy's stretch goals, but only brought for now the core game and just one of the expansions.

I am not usually impressed with Coolmini's boardgame sculpts, as they are often in cheap boardgame soft plastic, but this time, I was pleasantly surprised. Still in slightly better boardgame plastic, but much crisper sculpts.



I like some of the sculpts in particular, and wouldn't mind painting them up for other games. Like the tentacles coming out of the magical portal sculpt for instance.



This is from what I understand, Moloch, the ultimate bad guy that all the cultists in dear old London secretly worship in this game world.


I honestly know nothing about the SMOG universe, but I do generally like steampunk ever since I played Space:1889 30 years ago. Indeed, I've always liked the Victorian Age...


As my friend was reading the background fluff to us, the world of SMOG seemed interesting.


A world replete with "mekamancers" with their steampunk cyborg gadgets, but also necromancy coming out of Egypt I think. Jeff further talked about opium cults from the Chinese tongs with magical smoke that turn into dragons and such, Baker Street Sherlock Holmes expansion and other staples of Victorian era villains.

The references to Moloch allowed me throughout the evening to make jokes about "sacrificing a calf" and such..

Our characters, in the finest tradition of the League of Extraordinary Gentlemen, are members of the Unicorn Club, out to protect 1888 London from the dastardly forces of evil.... harumph, harumph.

The sculpts for these stalwart gentlemen and ladies are not bad and paint-worthy..


There needs to be a minimum 4 characters in play. The game is cooperative and pitted against a gamemaster controlling the forces of darkness. Since Jeff fulfilled that role, that means than one of us had to play 2 characters., to which I elected to do so...

My two characters seemed very steampunkish, and the sculpts were nice.



The back of each character card had some background on them, and it made for interesting reading.



Judging by the art style and the text, I sensed that the game was of European design.. The art is a bit gloomier than you would see normally than with pure American boardgames generally.. When Jim read off that his character won the V.C, that further solidified for me that Europeans made this game. Everyone in the British Commonwealth like us Canadians know how prestigious winning the Victoria Cross is to this day. I don't think most Americans even know what it is or how prestigious it is even if they do. It's no Purple Heart.

But I digress..


The game mechanics involve some thinking, as the gamemaster must select which of his villains go in what order, followed by us good guys, all a priori, with the order face down until the right time to flip it up.


Depending on what happens on the streets of London, you could want X to do something right away, but you earlier chose Y to go next. This means that all players have to look at the board, and try to guess what order the other side will go.

Tiles are okay, with just a bit of warping in some of them, and of course, special d6s with symbols (again, something you see multi-lingual European game companies do a lot).

 
Good guys are in blue plastic, bad guys are strangely in yellow...


In the first scenario we played, we had to save this damsel in distress from Zombies and flaming Zombies, in top hats naturally, and from 2 bosses.


Even the enemy bosses are interesting.. This guy here for instance, is a graverobber with a bonesaw.. Nice.


The first scenario was a bit easy.. we started off in one building..


and the damsel in another building "protected" by bobbies..


It was here that we met the enemy, and it was definitely not us..

Eventually, I engaged in blows in the southern part with one of the bosses, while Jeff sic'd his flaming zombies to smoke out the damsel, complete with the fire spreading to nearby spaces.







An interesting mechanic is the use of Ether, which is the game's energy points that allow the use of cybernetic arms, weapons, etc, for extra damage and such. The only issue is, if the good guys use the Ether, the bad guy GM gets also powered up exactly with the same amount of Ether points you just used up. You can either not use Either, or at the appropriate heroic time, use it, but face some potential consequences as the bad guy will come back roaring as well.

Eventually, we distracted Jeff in the top part of the map, running interference with the Zombies while we allowed the damsel to exit in the bottom part..


It was here that I got intrigued a bit.. This is a campaign game, where, depending on how the session went, there are mechanics that allow the sides to level up with equipment, and skills/powers.

Leveling up a warband is common in such games as Necromunda, Mordheim, and Frostgrave, but you don't see it much in boardgames. However, with the increase interest in legacy mechanics in boardgames, you will likely see it more and more. I should point out that the characters don't ever die, unlike those games.

The leveling up between scenarios mechanic involves visiting 4 locations in London, to get one-use only artefacts or upgraded gear, etc.. A tile is placed, and the 4 sides have random cards for each type of leveling up benefit, to which you then place your hero, with some restrictions depending on who can pick up what and such.


I chose an Aztec magical mask for one character..



and a mechanical robot helper for the other..


You then use these benefits going forward in a scenario, until discarded (if it says so on the card), subject to your carrying limits on your card.

In the second scenario, a ghost wanted to give us further artefacts, but we have to beat off those aforementioned Zombies, as well as a new type, and more bosses.


This was a tougher scenario, with the hordes beating us up a lot more.. sufficient to say, we lost this one..





but I did manage to get very steampunk equipment from the ghost, like a surgical bag and a steel top hat..


Again, we leveled up after the scenario the same way, getting more goodies, though I believe since Jeff won, he got a bit more.

We recorded our ending characters leveled up for future use should the campaign continue by taking a picture of each:

 




Moloch is not bad, especially if you like Steampunk and horror. The one issue was the rules.. we found them a bit vague at times and rushed.. I am told that there is a multi-page FAQ already trying to clarify things. I hope by the time we play again, some of the rules are clarified even further.